

#BATTLETECH URBAN WARFARE START MODS#
Most 'content' mods just do the "add more variety" thing - more mechs, more equipment, more enemies. Urban Warfare’s unique selling point is the addition of all new urban environments to stomp, shoot and punch your enemies in. Haven't heard of any story mods - I know some people were working on making their own Flashpoints, but that's all I've heard of. Tangent: Are there any mods that add new campaigns, and if so, do any of them use content from the DLCs? Urban Warfare - Urban, Attack & Defend, Javelin/Raven

These are available while playing the Campaign, but as mentioned - they're just more variety in the random contracts.įlashpoint - Jungle, Target Acquisition, Cyclops/Hatchetman/Crab Much like the Flashpoint and Urban Warfare DLCs, Heavy Metal introduces new features to the game rather than adding a new. Which get mixed into the normal random contracts on planets, as appropriate. And BattleTech : Heavy Metal DLC focuses on just that: giant stompy robots. The DLC add new terrain maps (Jungle, Urban), new mission types (Target Acquisition, Attack & Defend), and new Mechs. In Campaign mode, Flashpoints are only active after the Story is completed. The Flashpoints themselves are little 2-4(?) mission mini-stories, with branches/consequences The DLC add no new "campaign" story missions. Originally posted by Altonu:What does the DLC offer that the normal patches do not AND is available in the main campaign? A major Urban Warfare DLC expansion is coming to BattleTech on 4th June, bringing city environments, electronic warfare, new mechs, Flashpoints and more.
